Where to find kids in breath of fire 4
Rest if you want by talking to the small guy right by the bunk beds. Having done all that, head over to the armorer. The moment you approach him a scene will take place. Now go over into the barracks and talk to the guy with the dog tail near the pot. Tell him you will wait there while they have supper to move things along. It all boils down to the fact that you won't be allowed through the gates to North Chamba without a guide.
Try asking everyone you see in town, the outcome will be the same. After talking to enough people, head back to the barracks entrance where the leader of the Purifiers waits for you. Right before all hope is lost, your guide and new party member appears. Meet Ershin! She's quite a character. Though this area looks a little confusing at first, it's actually quite straight forward.
With the map layed out above, it shouldn be even easier. As noted, In the first area there are 3 chests to collect. However, only grab the Healing Herb x3 and z from the first 2 chests. You will have access to the other chest in a little bit. Once you have those two items, proceed to the next area.
Stage 2 of N. Start off by taking Ershin down the stairs and head under the West crate the one next to the chest on the edge then make a hard left to go around that building and climb the ladder to the roof which has the chest on top. Go ahead and open it to find a Molotov , then go ahead and get on that crate. Now keep following the path heading East until you exit back into the first area.
Grab the Waistcloth from within the chest and head back to area 2. Now go left South and keep going until you reach a switch. Back to Ershin, all you have to do is keep going on the only path you are able to now until you reach another switch and activate it.
Having done that, after the short scene, make sure your group is at full health and their equipment at their best. Now go onto the next area. This area is very straight forward, just keep following the path onward. After a ominous scene of what lies below, keep moving forward and complete the tapping button mini-game with Ryu.
Standing on the roof at the end of the now broken down path, unable to turn back, the next Boss makes its official and aggressive appearance. Skulfish likes to start off with Venom Breath. Don't bother healing your party's poisoned status since it uses that attack very often. However, do take care with any members that may get confused by it.
Cure them immediately. Go ahead and meditate Ryu into Aura and go full offense. You can learn Flame Strike from Ryu's Aura. Back at the Crash site, Nina gets reunited with Cray. After he's brought up to speed about what has happened since Nina left on her search for Sandflier parts, they decide to rest for the night.
Unaware, Ryu's dreams take over. Starting by coming up from an underground path into a basement; Nina, Cray and Ryu claim the place was just like in Ryu's dream. This dream is very straight forward and not a lot to do. Additionally, you may pick up the 2 Aurums found in this area and that are depicted on the map at the begining of this section. Picking up and the items and learning the new skills available, go ahead and move forward until the end of the dream.
Confused by what they had just dreamt, Nina and Cray discuss the events that took place. Ershin adds that what they had just witnessed was the power of Ryu's Dragonseye. Being their only lead to find Elina, Cray joins the group to proceed on foot towards their next destinate.
Kurok is not a very eventful place, but it introduces you to the first Master available in the game. Meet Rwofl, the warrior mage.
Rwolf is a master who becomes available after you agree with him, it would be useful to place Nina under his tutelage. Now just grab the Deep Diver in the only chest in this area and then move on forward as there is nothing else to do here.
You need to cross through this mining site. However, since the sluice gates are opened, they obstruct your path to continue.
To get started, you want to climb all the way down to the last level and talk to the foreman. He's instructed you to get the necessary key from Rhoppe Guy walking around a floating tube.
With the key at hand, walk your way to Engine 1 to get it running since it will lower the first water gate. While in the tunnels, you may encounter Tadpoles. It would be a good idea to learn Snooze from them at this point.
When the first water gate comes down, make your way to it and walk across to the next platform. Climb the ladder and grab the Short Word from within the chest at the top.
Head to the other edge of the dam and collect the Swallow Eye x2 in the chest at the top level. Climb your way down and make your way to Engine 2. A short mini-game will take place to get the engine started to lower the last water gate. Gate closed, don't go up yet.
Instead, go outside and collect the Vitamin x2 sitting in the chest. Finally, climb your way back and take the door at the top level following it to the lift. Activate it to go down and drop the bridge to cross the mud river. Approach the Foreman to return the key at which point a scene will take over. As soon as you have control over your group again, use latch the Foreman handed you to use the lift and go up to exit the area safely. You will run into a "!
There will be a bard who will offer to play you a few tunes. Pay the bard 10z repeatedly until it finally plays the Song of the Dragon for you to continue your journey. First off, go around the back of the first building and you will find a chest. When you try opening it, you will get ambushed by 3 chests.
Start off by attacking the two on the sides. This will make the one in the middle aggressive and fight back. It's highly evasive, so attack with magic. Defeating the center chest will gran you Ershin's Ice Punch. Now head over to the Mayor's house and investigate the dog house. Again, you will get ambushed into another fight.
This time, you will face a BeeTroop which gives you a chance to get a BronzeShield if you defeat it without breaking its shield. That said, stick to magic attacks Eruption combo works well. On to the next terasure. Go to the hole all the way near the slope to Passage to Synesta and fall in it. Collect the chest with the z and go to the ladder close to it. You will climb into the Mayor's house. Approach the parrot and talk to it. This guy is a schemer. So when you are asked, always refuse to play with it.
Answer as follows: "No time", "no", "no", "not really" in that order. This will grant you the parrot's information as to the whereabouts of the Mayor. Time to head over to Kyria Forest. Inside follow the only path until you reach an Apple tree. You may headbutt it as much as you'd like with Ershin for an unlimited supply of Apples They restore HP each. Now approach the man near by.
After he's told you what he knows, collect the layed out items first before you try luring the boar with your apples. Follow the map above to collect them. After you have the available items, place an apple on the Stump 1 as labeled in the map.
Rush through the footprints left behind and take the Earth Ward from the chest you just found. On to the next. This area is pretty straight-forward.
Only thing extra to do is to pick up a Wisdom Seed x1 pouch found around the 2nd waterfall. The next area will place you into a boss fight. So make any preparations you may need to make you ready for it. Maman can be a force to be reckoned with. His Body Press can deal quite a bit of damage. Additionally, Maman can use Rock Blast to cause some havoc to the entire front-line. Back to Ryu and the gang. Ready to continue on with their journey, they head off to the Passage to Synesta Not before Cray falls into one of the town's traps.
Not much to do in here. Simply follow the map given to you above to collect the items in this area and to proceed to the next destination. To make things a lot easier, make sure Ershin is equipped with the Flame Punch as most of the enemies that occupy this area are suceptible to Fire.
Start off by entering the building right next to the well you climbed out from. You will learn that this building is an orphanage after you speak to the Nun in the room you have entered. Exit the building and you will enter a scene. Talk to the tired out Nun and a mini-game will start after the kid she was chasing challenges you to a game of tag. Chase him around a bit and notice his patterns. Once you do, keep in mind that the best chance to catch him is by cutting him off when he's turning cutting him short.
Victorious in this tag challenge, return to the orphanage and watch the scene that follows. Notable for taking the brunt of the damage in the war between the Alliance and the Fou Empire , Synesta is in the process of a slow recovery. Hit by a hex at some point, the lower sections of the town are still contaminated and off-limits.
Ryu , Nina , Cray and Ershin finally arrive at Synesta after using the underground passage that leads from Kyria to the city well. The town is in a state of disrepair yet people are seen mending the damage caused by the war. They head to the local orphanage, which is the only lead they have that could lead to Elina. A sister is busy preparing food for the children and she promises to talk to the party, however one child, Chino , was still missing.
The party heads outside to find the child just as they spot sister Lyta who was chasing him stumble. Ryu proceeds to chase the kid and manages to catch him, much to Chino's dismay. They head back to the orphanage just as Chino states that he has indeed seen Elina , however he will only tell the party if they win a game of hide and seek.
The children rush out and the party follows, finding all children but Chino. One child states she has seen him head into the cellars, which is off limits. The party makes their way to the soldier guarding the entrance, who happens thirsty. Upon talking to a water selling lady close to him, he leaves his post.
The party sneaks down into the hex infested cellars and slays monster after monster to finally rescue the child. Upon their return to the orphanage, the party learns that a shady local businessman, Marlok , might have been involved in Elina's disappearance.
First, they have to fight the bodyguard Kahn before they can talk to the merchant. Sign up for free! Hide and seek? I cant find all the boys in the hide and seek part. Someone know where are en all? User Info: karv. Top Voted Answer. There's one kid in the orphanage, one kid is right in the normal entrance to the town, two are well hidden in pockets near the well you came up through, and two more are near the stairways.
After you find them all talk to the nun then sneak into the cellar dungeon for the last one.
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