How much expertise for pvp warrior 5.2




















Some questions: Does it hit the same Is the survivability better than arms? What's the "overall" dps rotation? I know there's no true rotation at PvP What stats should I rush?

Survivability with these two specs is mainly down to the talents you choose 3. Example: Hamstring and Mortal Wounds 4. Second Wind and boost your survivability. Under these circumstances, Execute on every global cooldown and if your rage spikes up past 30 while on the global cooldown, use Bloodthirst.

The closest thing to it is a Shadow Priest or Affliction Lock rotation. This tends to scare most players away from playing Arms in PvE. Slam resets your swing timer so it's always best timed directly after a white hit in order to minimize time wasted on a reset swing. One thing to note about Slam usage, if your attack speed goes below 2.

At this point you drop Slam from your cycle and use Heroic Strike to manage your rage. Another option is to simply Slam only when Mortal Strike and Whirlwind are both on cooldown. This requires some practice and a feel for the play-style. Some warriors prefer to switch to two fast weapons and Execute spam as normal.

In the end it comes down to personal preference. Always use your cooldowns in conjunction with each other if possible. Using short cooldowns such as trinkets or Deathwish as soon as possible in the fight allows them to cool down sooner and become ready for use again later on in the fight. Cooldowns used in conjunction with each other will always yield higher DPS than cooldowns used consecutively. Relentless Assault will yield the most DPS for the majority of fights, however, if your crit is low, Mongoose can be very valuable for increasing net Flurry uptime.

Elixir of Demonslaying can be a better choice for boss fights where the boss is a Demon e. Prince, Illhoof , bear in mind the short duration however. In addition, Flask of Relentless Assault persists through death whereas the other consumables do not.

This will avoid the pitfall of your Slam rotation being screwed up from too much haste. Non-leatherworkers can benefit from the buff but cannot use the item. Also of note, with more than one Leatherworker in the melee group Drums of War can be used in conjunction with Drums of Battle to greater effect. Drums of War and Drums of Battle share the same cooldown and therefore it should be remembered that Drums of Battle will provide a greater DPS increase to the party if given the choice between the two.

The bonus applies to both weapons, and the damage increase is subject to damage reduction on an offhand 12 x 0. Both Sharpening and Weight stones persist through death. The Adamantite Sharpening Stone yields the highest dps increase for an offhand weapon enchant.

This trinket deserve special mention as it's our class specific trinket for TBC and because of it's unique stat. In terms of raid dps gained from a single trinket, this is by far the best trinket a warrior can use. It grants your Battle Shout an additional 70 Attack Power. This is affected by the Commanding Presence talent up to No other trinket comes close to the amount of Attack Power granted by this trinket. Magic Numbers: There are no magic numbers in terms of how much Attack Power, Crit, Hit you should have going into a certain instance.

Surviving in a fight is key. Dead warriors don't dps. There are several tools at a warrior's disposal that can greatly increase his chances of survival:. Berserker Rage : Bersker Rage breaks Fear, use it to your advantage and avoid being feared into fire.

It burns. This is significant. Shields : Warriors can use a shield to mitigate physical damage. Abuse this. Shield Wall : Under dire circumstances, using your cooldown on Shield Wall instead of Recklessness can save your life. Shield Block : A blocked attack cannot crit. Cancel Auto Attack : Warriors have no reliable way to control threat other than passive buffs such as Blessing of Salvation.

Commanding Shout : On some encounters there are expected bursts of damage, aoe or single target, in which case it can be beneficial to use Commanding Shout instead of Battle Shout if at full hp until the expected burst is over. The biggest life saver is to make friends with your local paladin and beg him politely for a single buff of Blessing of Salvation.

Under no circumstances do you do anything that jeopardizes the Raid. Do nothing that jeopardizes your own health. Leave your e-peen outside the instance. Salvation almost always yields an increase in your overall DPS by creating a threat delta between you and the tank.

Threat caps generally hinder your ability to soar to your maximum potential. In patch 1. The formula pre As you can see from this, instant attacks gained a significant portion of damage from having a slow weapon. So despite whether you have a 1. The list of weapon normalization speeds is:. Intimidating Shout fears nearby enemies. It can cause chaos when used in the middle of a group of enemies. Try to kill those Tremor Totem s before using to this force a few PvP trinkets to be used. The Stance you will be using in PvP will change often depending on the situation.

If you are being focused, use Defensive Stance. If you are purely damage-dealing, use Berserker Stance. Battle Stance is a decent mixture of the two. All Stances have specific abilities that require that Stance to be used, so you may find yourself needing to change Stances often to use a specific ability. Arms Warriors deal a large amount of damage with just Strength which will be plentiful on any gear.

The lack of Warrior's mobility can make it easy for them to find themselves in a situation where they will be taking a considerable amount of damage, so defensive stats can be more beneficial for them than other classes. Resilience is the largest source of damage mitigation you can get from stats. Resilience is a flat damage reduction from crits and DoT sources and getting as much of this as possible especially early on can help you in most PvP situations. Arms Warrior deals a lot of damage baseline so putting an emphasis on this stat is important.

This can be crucial as a missed Mortal Strike or Hamstring can determine a game. Critical Strike and Agility both have large benefits for Arms, increasing the chance for your abilities to crit.

Pure Critical Strike is more valuable than Agility as each point of Agility gives less than an entire point of Critical Strike rating. More Critical Strike, more Rage; more Rage, more damage. It is very hard to kill players in PvP without critting.

Strength increases your damage by being the single-largest source of Attack Power. Each point of Strength will grant 2 Attack Power. Stamina increases your health pool and especially early on there are times where the raw health added by certain pieces can make a major difference in your survivability.

When it comes to evaluating Arms Warrior's place within the Arena, we have created a number of guides devoted to listing a variety of popular team compositions which you can find below. This guide has been written by Abide, TBC veteran for nearly a decade. Warrior tank and multi-class expert currently playing on Herod Horde.

You can also see him live on Twitch. Sign In Remember me Not recommended on shared computers. Sign in anonymously. Sign in with Facebook. Diablo III. Diablo II. TBC Classic. Path of Exile.



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